Antoine Charruel GDExtensions Documentation
Contents
About
Infos
InteractiveGrid GDExtension
InteractiveGrid3D
Description
Properties
Methods
Enumerations
Property Descriptions
Method Descriptions
Tutorial - InteractiveGrid3D
1 - Getting Started
2 - Setting Up the Playable Area
Create the Root Node
Add the Floor
Add Collision to the Floor
Set the Collision Layer for The Floor
Add Light
3 - Creating the Player Scene
Create the Player Scene
Add the Player Body
Attach a CollisionShape3D to the Player
Attach a Camera3D to the Player
4 - Moving the player with code
5 - Raycast From Mouse
Add a Raycast3D Node
Attach the Script
6 - Configuring the Interactive Grid
Add InteractiveGrid3D
Set Grid Size
Add a Cell Size
Add a Cell Mesh
Add a Cell Shape
Set Layout
Set Movement
7 - Interactive Grid Scripting
Attach a Script
Input
8 - Preparing the World Scene
9 - Add Custom Shader
10 - Add Custom Cell Data
Example: Adding a Trap That Interacts with the Grid
Accessing CustomCellData in the Shader
Combining CustomCellData
Assign CustomCellData via GDScript
Final Scripts
11 - Run The Game
Antoine Charruel GDExtensions Documentation
Godot Engine 4.6 documentation in English
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